• The map now has more cubemaps to reduce the orange-ness of the ice walls
  • The model of the active capture point now glows through walls to help players find their way to it more easily
    • The text string that informs you which point is in play has been changed to the same colour as this glow, which stands out slightly better against the snow
  • The text string that informs the player he's become a dispenser on dying is now back
  • The humiliation state now takes effect on sub-round win (losing team is stunned, winning team gets crits)
  • The winner/loser sounds no longer play twice on full-round win
  • Team scoreboard score now only increments on full-round win instead of sub-round win
    • This improves functionality with server configs - now, a config which has mp_winlimit 2 will play to 2 full-round wins instead of 2 sub-round wins, which is more sensible and won't interrupt matches before a full-round is won
  • There are new clipbrushes which make it easier to discover the secret
  • Someone suggested putting the map on a massive glacier above a pit which is a very clever idea - I will do this EVENTUALLY
  • Man's purpose is to know 2009 and love it forever
  • Rebuilt C to be crazier, more of a landmark and less out of the way
  • Rewrote most of the logic
    • This invalidates a lot of the previous version's changes
    • There is a known issue where if you change teams after the setup doors open, you will fully die instead of turning into a ghost, but you will put a dispenser on whoever you spectate - I kept this because I thought it was cool and not really game-breaking
  • Prettied up the HUD
    • It will eventually be prettier and more sensible; I just went for the minimum required to get it working
  • Incorporated the dispenser-ghost models from Graveyard
  • The ice wall texture is now shinier
    • This makes it look pretty weird from some angles because the map's only cubemaps are directly above big orange floors
  • Redesigned the mining-elevator tower at A
  • Man's purpose is to know 2009 and to love it forever

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  • Players now have to leave the spawn room to get the ability to turn into a ghost upon death
    • This fixes the issue where some players would fully die instead of becoming a ghost
    • It should also hopefully stop the scramble plugin breaking the map quite as much
  • The respawn room now stops working as a respawn room after its doors open
    • If any players somehow manage to fully-die, this will stop them being able to respawn by changing class
  • (Hopefully) fixed the issue where the first time players die, they would not get the helptext, would not be resized and would not get the ghost dispenser
  • Fixed a texture alignment issue around C
  • Marginally improved the map's optimisation
  • The text which shows the number of players remaining will now say "16+" instead of "16" to account for the fact that 100-player mode was added between me originally building this map and now
    • If I end up feeling generous enough, I may extend the current logic_case player-counting system to a different arithmetic system that supports numbers up to 50
  • The text which shows you what point you're playing over should now more consistently show up
    • I wanted to have lock icons on the points that are not in play, but this is very difficult
  • Most of the map's logic will now be disabled during feedback round
  • Man's purpose is to know 2009 and to love it forever