• Players now have to leave the spawn room to get the ability to turn into a ghost upon death
    • This fixes the issue where some players would fully die instead of becoming a ghost
    • It should also hopefully stop the scramble plugin breaking the map quite as much
  • The respawn room now stops working as a respawn room after its doors open
    • If any players somehow manage to fully-die, this will stop them being able to respawn by changing class
  • (Hopefully) fixed the issue where the first time players die, they would not get the helptext, would not be resized and would not get the ghost dispenser
  • Fixed a texture alignment issue around C
  • Marginally improved the map's optimisation
  • The text which shows the number of players remaining will now say "16+" instead of "16" to account for the fact that 100-player mode was added between me originally building this map and now
    • If I end up feeling generous enough, I may extend the current logic_case player-counting system to a different arithmetic system that supports numbers up to 50
  • The text which shows you what point you're playing over should now more consistently show up
    • I wanted to have lock icons on the points that are not in play, but this is very difficult
  • Most of the map's logic will now be disabled during feedback round
  • Man's purpose is to know 2009 and to love it forever