Mountain Edge - Stage 2

Mountain Edge - Stage 2 a12

- also forgot the changes on this one
- Added a temp 3d skybox
- Displacements
I forgot what i've changed but i did added displacements!!!
- Added displacements between Checkpoint A and B (its kinda wack but it works)
- Added some pickups ........
- Added a cover somewhere on the turntable area
- Added some barrels on last ''flank''

- New Skybox
- Changed the lighting (tone downed a bit, it was too bright????)
- Changed a ''flank'' route on B or something idk, hard to explain
- Changed the respawn waves for both teams...i think
- Changed RED's Respawn wave on last (when BLU is keeping the cart on the train tracks)

- Removed the cliff clipping that blocks B and C on last (if it goes wrong, will revert) ??

- Fixed some pickups buried underground on the first displacement update...oops.....
- Attempted to fix the Train dragging you along the tracks #2

- and stuff i forgot to list the changes i made
finally added some new screenshots

- Added some displacements (around the checkpoint A)

- Changed some stuff on the first building near blu spawn
- Changed the Respawn Waves on B (it should be longer for red to spawn now I HOPE)
- Changed BLU and RED's first spawn a bit i think
- Changed the train's speed

- and stuff i forgot to list it here
When the cart is on the rollback on last:
- the Round Timer will stop (will resume if its not on the rollback)
- RED will have to wait some 17 seconds to respawn (i think, i hope)
- BLU slightly have their respawn wave decreased

- Added some stairs on last (so spies can go on that sniper spot)

- Fixed the killer door on last lol
- Attempted to fix the Train dragging you along the tracks #1

- Changed the water ''hazard'' damage to 1
- Changed some stuff around A and B
- Changed some "flanks"

- Clipped stuff
- and stuff i forgot
Forgot to pack the map ..gosh dangit
I forgot some of the things i've changed because i have not uploaded the lastest version for a month

- clipped some stuff
- train finale returned
- added some highground and a 'flank' for blu on A
- added a new spawn for red after blu capturing A
- readded the train finale
• lowered the train's time to start rolling down the tracks in the rails
- added train bells on the turntable thing
- fixed clippings
- fixed prop collisions
- fixed red being able to open their first spawn door outside(FINALLY)
- removed the rollback on A
- some changes on the map
- Added some new "Flanks" (i hope these works!!)
- Extended the distance between A and B
- Removed the "Cactus Canyon Train Last Gimmick" thing
- Adjusted the turntable time to uhh you know when it connects the train tracks thing??? for an about 15 seconds (i think)
- Removed some props (cluttered mess)
hl2 2022-05-23 18-29-37-800.png
low amount of feedbacks so idk

- Changed RED's first spawn to be facing the correct direction

- CART STUCK, CAR STUCK! PLEASE, I BEG YOU is fixed

- and some undocumented changes