Mountain Edge - Stage 2

PL Mountain Edge - Stage 2 a12

ABpriceHI45

L3: Member
Jan 30, 2021
116
8
- Lil'Artpass
- the entire map has been rotated, the lighting is now good (very sunny)
- removed the halloween eyes, because i was bored at the time while i'm making the v2
- lowered the skybox celling
- removed a One-way Door
- removed some props
- removed the shutters on BLU Spawn
- removed the skybox brush that screwing up demoman sticky jump on bridge
- removed the siren apon blowing up the red base
- removed awkward pine trees and the sign
- added a couple of covers
- added some buildings
- added some pickups
- added the 3d skybox from stage 1 (currently broken, since idk lol)
- added Payload Rollback hazard indicators overlay
- added some Arrow signs in red spawn because "WHY ARE YOU GOING IN LAST, I PLACED ARROWS!!!!!!!"
- changed the Blockbullets to be func_brush, stickies will bounce off
- changed the cliffedge route in last
- changed the full health pickup on the water to medium
- textured stuff
- moved some pickups
- moved SLIGHTLY the Second BLU Spawn
- fixed respawn waves
- fixed clipping
- fixed some stuff
- fixed BLU Mercs able to get out in setup time
- and stuff i forgot
- cardboard cow got hit by the train oops

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ABpriceHI45

L3: Member
Jan 30, 2021
116
8
- 'Artpass', i only added 3 roof things
- nodraw fixes
- fixed ugly bridge lighting (hopefully)
- BLU will finally have forward spawn upon capping the Second Checkpoint (used to be not, it was needed to be triggered by a small hill or something idk)
- removed stuff that was not neeed
- cow deer spy tf2


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ABpriceHI45

L3: Member
Jan 30, 2021
116
8
- added some pickups
- added a new RED Spawn area on their Last Spawn
- added sound cues when the train is about to choo choo or something
- changed the Second Payload Checkpoint Area
- changed some pickups
- changed the Last Payload Checkpoint Area
- changed the BLU Forward Spawn
- changed the RED Respawn wave (only on Second Payload Checkpoint Area)
- changed the Wall thing on the Water area, i didnt mean to put it like that, LOL
- fixed Players able to shoot inside BLU Spawn or shoot outside in BLU Spawn
- fixed RED Mercs getting stuck on their Respawn Room when BLU Captured B
- you no longer get stuck above the train when you try to stand on top of the train
- removed some pickups
- removed some Payload Rollback that don't make sense

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ABpriceHI45

L3: Member
Jan 30, 2021
116
8
- added a some signs
- changed the Train arriving times thingy
- changed some stuff in last area
- fixed Second BLU Spawn Doors
- fixed some nodraw issues
- fixed displacement errors
- fixed some prop fading
- fixed DOOR???
- sadly removed the weird full health pack on BLU spawn
- removed the bridge rope (this is temporary)
- removed some props
- removed a defective trigger_multiple in last

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ABpriceHI45

L3: Member
Jan 30, 2021
116
8
- fixed clipping issues
- fixed some broken stuff
- fixed the train being slightly off the rail
- changed some stuff in Last Point Area
- changed stuff in Middle Point Area
- changed some stuff in BLU's First Spawn
- changed some stuff in RED's First Spawn
- changed the stuff in the payload drawbridge
- added a new flank in Mid point area
it has door, requires BLU to Cap the Second Payload checkpoint to open the door, wow insane
- added MORE hazard tarps in rollbacks
- added a new Spawn Door for RED's first spawn
- added a trigger that only kills the RED Spy if he uses BLU Engineer's teleporter to teleport inside BLU Spawn (yes it's possible)
- and stuff i FORGOT!!!

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ABpriceHI45

L3: Member
Jan 30, 2021
116
8
ABpriceHI45 updated Mountain Edge - Stage 2 with a new update entry:

The "Site Migration" Update and im trying to get used to it - Alpha 2

just a bunch o stuff
- added some "flank" routes
- added something idk
- added another door for BLU's 2nd spawn
- RE-added the thing on last on the 2nd stage 2 layout ???

- removed a exit on BLU's First Spawn
- removed some stuff that is not needed
- removed the sign that tells that the water is "toxic"

- changed some of the BLU's first spawn
- changed stuff on A, B and LAST
- changed train's speed
- de_train should appear frequently in around 30 seconds (previously was around 60)

- fixed...

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ABpriceHI45

L3: Member
Jan 30, 2021
116
8
ABpriceHI45 updated Mountain Edge - Stage 2 with a new update entry:

The "Site Migration" Update and im trying to get used to it - Alpha 2

just a bunch o stuff
- added some "flank" routes
- added something idk
- added another door for BLU's 2nd spawn
- RE-added the thing on last on the 2nd stage 2 layout ???

- removed a exit on BLU's First Spawn
- removed some stuff that is not needed
- removed the sign that tells that the water is "toxic"

- changed some of the BLU's first spawn
- changed stuff on A, B and LAST
- changed train's speed
- de_train should appear frequently in around 30 seconds (previously was around 60)

- fixed...

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ABpriceHI45

L3: Member
Jan 30, 2021
116
8
ABpriceHI45 updated Mountain Edge - Stage 2 with a new update entry:

Alpha 3 - A3

- Added a new ''flank'' routes
- Added a pickup
- Added back the deadly water

- Removed a path
- Removed some stuff

- Changed the Train's arrival random times thingy
(to pay off this change, red's last spawn is moved away)
- Changed RED'S last spawn to be further away from the train area

- Some stuff idk lol (undocumented)

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ABpriceHI45

L3: Member
Jan 30, 2021
116
8
ABpriceHI45 updated Mountain Edge - Stage 2 with a new update entry:

Why this thing took so long - Alpha A5

- Added some new "Flanks" (i hope these works!!)
- Extended the distance between A and B
- Removed the "Cactus Canyon Train Last Gimmick" thing
- Adjusted the turntable time to uhh you know when it connects the train tracks thing??? for an about 15 seconds (i think)
- Removed some props (cluttered mess)
hl2 2022-05-23 18-29-37-800.png

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ABpriceHI45

L3: Member
Jan 30, 2021
116
8
ABpriceHI45 updated Mountain Edge - Stage 2 with a new update entry:

Alpha 6 - A6

- added some highground and a 'flank' for blu on A
- added a new spawn for red after blu capturing A
- readded the train finale
• lowered the train's time to start rolling down the tracks in the rails
- added train bells on the turntable thing
- fixed clippings
- fixed prop collisions
- fixed red being able to open their first spawn door outside(FINALLY)
- removed the rollback on A
- some changes on the map

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ABpriceHI45

L3: Member
Jan 30, 2021
116
8
ABpriceHI45 updated Mountain Edge - Stage 2 with a new update entry:

Alpha 8 - a8

When the cart is on the rollback on last:
- the Round Timer will stop (will resume if its not on the rollback)
- RED will have to wait some 17 seconds to respawn (i think, i hope)
- BLU slightly have their respawn wave decreased

- Added some stairs on last (so spies can go on that sniper spot)

- Fixed the killer door on last lol
- Attempted to fix the Train dragging you along the tracks #1

- Changed the water ''hazard'' damage to 1
- Changed some stuff around A and B
- Changed some...

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ABpriceHI45

L3: Member
Jan 30, 2021
116
8