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Updated to version a9
Demolished some walls in the attic of mid building to open it up a bit (don't worry I have a permit)
Rearranged spawnpoints to nerf sightlines so afk people don't get headshot if some idiot holds the spawn door open
Other very minor changes
I've returned to this map because I feel with my new experience I'll be able to make it a bit better. Changes include:
Reworked the interiors of the spawn areas
Added new platforms to the loading dock areas to replace the lazily clustered crates
Extended the docks at mid and adjusted cover around the point
Made the small rooms near the battlements less cramped
Adjusted environment lighting, added shadow control and env_sun
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Updated to version a7:
Removed open windows near sniper balconies at mid
Extended planks between boat and piers to cover more of the gap
Changed medium health kit underwater to a full health kit
Some optimization improvements (maybe... let me know how it plays out)
Roofs!
Made capture zone slightly larger
Lifted the boat up a bit
Tweaked lighting around the map
Moved walls near northern spawn entrances and closed one of the doorways to the "rowboat" room; experimenting a bit with the layout
Changed layout around northern side of map and some of mid
Tweaked lighting in some areas
Tweaked capture zone and added hazard tape around the point
Added a few areaportals
Nobuilded water at mid
Updated to version a4:
Edited spawns to be more centered
Replaced boat model with a collisions fix by DioJoestar (no longer blocks bullets in odd places)
Moved crates around mid so they don't block view of the point coming from the middle route
Added fences around mid
Decreased point capture time by 17%
Did some basic texturing
Placed patches underneath health and ammo kits
Added nodraw surfaces to smooth out displacements in basement areas so engineers can build there
Updated to version a3:
Major layout changes
Redid building at mid
Added small windows to the walls near sniper balconies at mid
Adjusted health and ammo packs
Fixed areaportals in doors
Turned the boat around and moved it closer into the boathouse
Extended the land out and added some cover around the point
Made water near spawns shallower and added ramps to get out
Added some crates, etc in buildings near spawns
Adjusted health and ammo packs
Adjusted spawn points to focus less on one exit
Attempted to optimize with hint brushes and areaportals