-Added windows to the center building to overlook the capture zone
-Added a skill jump route from the tunnel entrances to the top of the tunnel
-Added brushes to block some evil sight lines, rather than spamming fences
-Redesigned the australium room, now has a mission control vibe.
-Made the australium room exits more obvious with lights
-Changed door triggers to OnEndTouchAll
-Clipped some props
-Fixed Red's door to the australium because I was inept
-The middle windows in the tunnel near mid are now solid
-Removed deathpit outside midspawn
-Still no displacements, I'll get round to it later, I promise
-Still no monkeys, astronauts or any combinations of the two