Lighting overall is much brighter. It's likely somewhat too bright currently, but for the sake of testing that's fine.
The ghost is now much larger to better show his importance. He also has the capture hologram on him to help show his purpose (this would be replaced with a more befitting modified model later).
Capture icon now says "ghost" to make it clear you are capturing the dude.
A marker sprite displays in the world where the ghost is currently, as a fallback for players with outlines turned off (option sucks but we do what we gotta do...)
The ghost now moves a little more interestingly; instead of one big path he has 7 small ones, and will randomly teleport between them. There will be a particle & sfx later.
Front-facing spawn entrance is no longer a dropdown.
Extended the metal wall on the basement bridge higher so you cannot build there. This was not an issue in arena, but here it is problematic.
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