Mirror'd Track 1.0
Made by pitto
http://archive.tf2maps.net/showthread.php?t=7514
Mirror'd Tracks by Pitto
These are the branch pieces of track that valve has,
but mirror'd to support plr maps in particular
When using them don't forget to pack them into the bsp
Installation:
Extract the pitto folder to: \Steam\SteamApps\<steam user name>\team fortress 2\tf\models
The pieces can be searched in the model browser using 'track' like the other track peices
In the pictures the valve models are in the gravel area, my models are in the sandy area.
Don't bother with credit
all I did was decompile, mirror and recompile
Why:
While these track pieces can be made from a straight 256, and a 96 s bend/90 degree bend, the overlapping of the wood slats looks ugly, and usually ends up in z-fighting (flickering textures)
This is the first time I have decompiled and compiled a model, so if there are any errors please let me know, and I will fix.
Mirror'd Tracks by Pitto
These are the branch pieces of track that valve has,
but mirror'd to support plr maps in particular
When using them don't forget to pack them into the bsp
Installation:
Extract the pitto folder to: \Steam\SteamApps\<steam user name>\team fortress 2\tf\models
The pieces can be searched in the model browser using 'track' like the other track peices
In the pictures the valve models are in the gravel area, my models are in the sandy area.
Don't bother with credit
all I did was decompile, mirror and recompile
Why:
While these track pieces can be made from a straight 256, and a 96 s bend/90 degree bend, the overlapping of the wood slats looks ugly, and usually ends up in z-fighting (flickering textures)
This is the first time I have decompiled and compiled a model, so if there are any errors please let me know, and I will fix.