Overall:
Made many of the one-ways, two-ways
A:
Clipped the box with the health pack
C:
Added new door that closes on capping B, reopens once BLU caps C, as to give RED a fighting chance on C. Made the forward spawn only send you to Last once C is capped
D:
Changed a bit of the last point flank on the interior RED flank.
Made a new building overlooking the cart to give RED better High ground