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Mining Zone a8true

Accidentally posted VMF file
Removed some flanks
A:
Clipped the props within the tunnel flank
B:
Removed passageway with boulders.
Made BLU have their forward spawn earlier.
Moved cap inside the doorway
Removed the wall, making the way wider.
Put a door that opens only when BLU caps Second
C:
Fixed the ramp
Removed Flank through the little tunnel, that room has now turned into a room that opens when BLU caps third
D:
Fixed uneven ramp
Overall:
Made many of the one-ways, two-ways

A:
Clipped the box with the health pack
C:
Added new door that closes on capping B, reopens once BLU caps C, as to give RED a fighting chance on C. Made the forward spawn only send you to Last once C is capped

D:
Changed a bit of the last point flank on the interior RED flank.
Made a new building overlooking the cart to give RED better High ground
Added props throughout the map
Altered the cave flank on A
Entire Map Change:
Added One Way doors to flanks meant to help BLU

A:
Overhauled the bridge area, made it wider and added a separate entrance to the RED hold to stop stupid engie setups
Flipped the one-way in the tunnel to help BLU
Added a new doorway in the middle building to help out BLU
B and C:
Made the second floor more BLU friendly and easier to access
Removed a flank, due to RED getting more use out of it
Turned the shack into a flank route for BLU, included a glass wall that is BLU sided
D:
Removed readded flank (I swear to god if I reopen that flank)
Added rollback zone before cap
Finally added the pipe prop (Much to the delight of Freeze)
There are no map wide changes, most changes were made in the 2nd and 3rd caps

A:
Nothing
B and C:
Completely changed the caps. Instead of utilizing the same design as A, it is instead in a building with ramps.
D:
Re-opened previously closed flank route
This patch only concerns point C

C:
Removed the full health pack
Closed the cliff flank, replaced by pickups
Added a full ammo pack for RED
Closed off the building with Full health pack, replaced by a small chamber with a small health pack
Moved the small health pack from behind the fence to inside the chamber
Fixed up some slight problems with certain caps
BLU Spawn
Added the funny dumb Ramp because stupid

Whole Map:
Fixed floating sniper Fences

A:
Added a tunnel for RED in the hopes of avoiding BLU snipers
B:
Fixed Ramp to the second floor
Added a ramp connecting the path of the Cart to the second floor
Removed a cliff face, and replaced by a wooden fence
C:
Fixed the cart taking an eternal nosedive, the bug occurred due to a doubled Path track entity, it would work normally unless someone was standing on the cart in a particular way
D:
Added One-Way door on the right flank to help RED lock out BLU
Closed off the left flank. RED can now have a foothold on the ledge
Fixed the uneven terrain
Made the already present one-way door more obvious
Accidently posted old port instead of Mining zone
Made the map significantly less BLU sided

Point A:
Added a singular fence
Point B:
Added a second floor to the RED building, helping RED defend the cart since RED is slow to get there
Point C:
Removed unused flank, transformed it into shack that overlooks the cart.
Added a lot of fences.
Last:
Raised the ground near the cap
Added the lighting in the room where it was missing
Added the missing pickups
Added a lot of fences because Sniper