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PL Mining Zone a8true

Idolon

they/them
aa
Feb 7, 2008
2,135
6,152
Your light_environment is currently set to an angle that is at 90 degrees to the level geometry. This results in some uncanny shadows, where walls opposite of each other both appear to be in shadow. It looks strange and contributes to wayfinding issues. I recommend rotating the sun slightly.
 

Redkiller

L2: Junior Member
Jul 17, 2024
51
5
Redkiller updated Mining Zone with a new update entry:

Red Can Win

Made the map significantly less BLU sided

Point A:
Added a singular fence
Point B:
Added a second floor to the RED building, helping RED defend the cart since RED is slow to get there
Point C:
Removed unused flank, transformed it into shack that overlooks the cart.
Added a lot of fences.
Last:
Raised the ground near the cap
Added the lighting in the room where it was missing
Added the missing pickups
Added a lot of fences because Sniper

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Redkiller

L2: Junior Member
Jul 17, 2024
51
5
Redkiller updated Mining Zone with a new update entry:

Fixing and a tunnel

Fixed up some slight problems with certain caps
BLU Spawn
Added the funny dumb Ramp because stupid

Whole Map:
Fixed floating sniper Fences

A:
Added a tunnel for RED in the hopes of avoiding BLU snipers
B:
Fixed Ramp to the second floor
Added a ramp connecting the path of the Cart to the second floor
Removed a cliff face, and replaced by a wooden fence
C:
Fixed the cart taking an eternal nosedive, the bug occurred due to a doubled Path track entity, it would work normally unless someone was...

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Redkiller

L2: Junior Member
Jul 17, 2024
51
5
Redkiller updated Mining Zone with a new update entry:

3rd closed flanks

This patch only concerns point C

C:
Removed the full health pack
Closed the cliff flank, replaced by pickups
Added a full ammo pack for RED
Closed off the building with Full health pack, replaced by a small chamber with a small health pack
Moved the small health pack from behind the fence to inside the chamber

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Redkiller

L2: Junior Member
Jul 17, 2024
51
5
Redkiller updated Mining Zone with a new update entry:

NO MORE STUPID ENGIE SETUPS ON FIRST... also BLU buffs

Entire Map Change:
Added One Way doors to flanks meant to help BLU

A:
Overhauled the bridge area, made it wider and added a separate entrance to the RED hold to stop stupid engie setups
Flipped the one-way in the tunnel to help BLU
Added a new doorway in the middle building to help out BLU
B and C:
Made the second floor more BLU friendly and easier to access
Removed a flank, due to RED getting more use out of it
Turned the shack into a flank route for BLU, included a glass wall that is BLU...

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Redkiller

L2: Junior Member
Jul 17, 2024
51
5
Redkiller updated Mining Zone with a new update entry:

Removal of flanks

Removed some flanks
A:
Clipped the props within the tunnel flank
B:
Removed passageway with boulders.
Made BLU have their forward spawn earlier.
Moved cap inside the doorway
Removed the wall, making the way wider.
Put a door that opens only when BLU caps Second
C:
Fixed the ramp
Removed Flank through the little tunnel, that room has now turned into a room that opens when BLU caps third
D:
Fixed uneven ramp

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