CHANGES FROM A18:

  • Tweaked optimization to get rid of the broken cubemaps
  • No more building in the moat
  • Expanded the traffic booths to help navigate in/out
  • We run on Sprinkles' melee mod now
CHANGES FROM A17:

GENERAL CHANGES
  • MOAR HELTH
  • Clipping some props that should have been clipped a long ass time ago
  • How do we make the titantrons even better? ADD PYROTECHNICS! Each Titantron now has its own unique accompanying smoke/pyro/light/whatever show!
  • Added nobuild brushes to prime Griefgineer ramps and entrances.
  • Fixed issue with Sniper's bows being stripped while drawing an arrow, resulting in some weird glitching.
  • Made the main ramps to the Slobberknocker Storehouse muuuuuuuuch wider
  • Added some markers for pickups that didnt have any
  • Fixed the Eureka Effect exploit. Fuck off with that shit, Gruppy.
  • Added lights in the nighttime maps where they were direly needed.

ARENA CHANGES
  • changed the team colors of the "visiting" team locker rooms to match the team building they're in, since their original purpose holds no relevance in this mode.
  • the weapon shed doors now open at the end of the round, regardless of if the point is capped or not