Megalo

Megalo RC6B

Things and stuff
RC3
- More lighting updates and changes/fixes all around by ABP
- Stairs return
So much stuff I can't write it in one place
RC1B
- Additional optimisation
- More spookification
- Train particles from Exactol
- Minor fixes
RC1
- Workshop version
- Touch-ups
B2
- Added 3D skybox
- Fixed deathpit
- Minor changes
Early B1. Needs skybox and more optimisation still.
A4
- Adjusted high route into mid to be more comfy for attackers
- Adjusted train gates
- Adjusted high spawn exit to look nicer.

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A3
- Cover around CP
- Fixed clipping issue on roof
- Fixed ghost train getting derailed
- Adjusted walkway to look/feel tidier

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A2
- Extended area between spawn buffer and capture area
- High bridge route is now a psuedo one-way route (jump-down, only soldier/pyro*/scout/demoman can get up)
- Adjusted pickups
- Rails are non-solid now
- Added a new half-route into mid

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