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added an additional route going to mid
also added a mini flank near that said new route
changed window location in the flank building
made the metal cover see through in the flank building
adjusted mid, shuffling the approach to the point
added a high ground option towards mid
clipped off the rocket prop
adjusted one of the flank entrances
other smaller changes
expanded some parts of the flank building
added a ramp to between the routes for easy access
clipped the stairs at spawn
disable collisions on the door frames at spawn
adjusted covers at point for a bit
added several small detailing
widened up some doorways
adjusted some health packs
adjusted lighting
adjusted some structures
textured some walls
added info_observer_points
fixed the skybox blocking explosive projectiles
miscellaneous fixes
decreased the amounts of HP packs
clipped some parts of the map
optimized the map
blocked off the window on the flank buildings
added textures
other miscellaneous changes
A semi-rework, large changes in the flanks and the mid is adjusted for a bit
adjusted ammo and health packs
small visual adjustments at spawn
adjusted mid layout
changed flank areas to be more spacious and open
other smaller changes
lower some geometry to avoid heavy being op
added some cover on mid
adjusted door route to one of the flanks
this is rather an experimental version, I plan to overhaul the flank routes in the next version
added an additional route, serving as a flank
removed health pickups at mid
adjusted one of the routes to prevent it from becoming a long sightline
adjusted one of the spawn routes
added some covers
more smaller layout adjustments
removed prop collision on some props