Marine Dev (GunGame VScript)

Marine Dev (GunGame VScript) v7b/dev1

  • Fixed damage numbers not appearing on the screen.
  • Reduced health back from 200 to 150.
  • Removed Flamethrower and Dragon's Fury (darn these things REALLY don't want to play along with friendly fire)
  • Fixed players facing walls upon spawning.

Important Hotfix:

  • Fixed the bug related to Strange Cosmetics leveling up (hopefully this time for sure).
  • Sadly this fix broke the TAB Scoreboard. Ignore it for now.
  • Fixed a major bug when the game tried to convert unassigned players (including SourceTV) to the Mercenary.
  • Fixed botkiller attachments not getting deleting when converting to the Merc.
  • Fixed longer than intended respawn times.
  • Fixed flames not working sometimes.
  • Fixed certain weapons not having enough reserve ammo (hopefully this time for sure).

  • Increased the Merc's health (150 -> 200).
  • The game now tries to spawn you at least 800hu away from other players (bumped from 500). If failed, repeat with the 500hu radius.
GunGame v7:
  • Fixed the bug related to Strange Cosmetics leveling up (hopefully).
  • Removed assists. Earn your progress like a Mann!
  • The game now tries to spawn you at least 500hu away from other players.

  • Take a break! Increased respawn time from 3 to 8 seconds.
  • You can no longer see the other players' Health.
  • Fixed players get stuck with the Sniper Rifles zoom after moving to the next weapon.
  • On-spawn invul wears off as you start moving.
  • Updated UI layout.

  • Added Flamethrower and Dragon's Fury!
  • Removed Huntsman (prob. temporarily).
  • Removed Sword & Shield combos (prob. temporarily).
  • Minor nerfs to the Crowbar.
  • Added Custom UI displaying your Current and Next Weapons.
  • Early weapons now require 2 kills to progress, while later require only 1.
  • Fixed the Merc A-posing with certain weapons.
  • Fixed scoreboard-related bugs.
  • "Last Weapon" keybind switches between your current weapon and the Crowbar.
  • Major code refactoring, so, I've lost track of what else has been changed.
  • Now disabled during the Feedback Round.
  • Any issues with kills and assists should now be fixed, including suicides and death pits.
  • Reshuffled some weapons a bit.
  • Added Sydney Sleeper as a Sniper Rifle alternative.
  • Fixed bugs to weapon getting stuck during weapon switching.
  • Fixed Demoshield crits lasting longer than they should.
  • I swear I did more than this, but the code diff disagrees.
  • Removed the annoying audio when you obtain/lose max bhop momentum.

  • Music is now properly looping instead of just having a very long copy-pasted mp3.
  • Fixed elevators killing players when it shouldn't happen.
  • Fixed projectiles sometimes flying through players.
  • Undone the Crowbar damage nerf (30 -> 40).
  • Moved the scatterguns and the shotguns after the grenade launchers in the queue.
  • Temporarily removed the Caber. No idea how to balance it once it exploded.
  • Lowered down the music volume.
  • Fixed the music getting cut if the round lasts longer than 6 minutes.

- Fixed the elevators instantly activating again after going back down.
  • Now 2 kills (or 3 assists) are required to progress.
  • Nerfed Crowbar damage from 40 to 30.
  • All Rocket and Sticky Launchers now provide the Gunboats resistance.
  • Reduced the amount of Rocket Launcher entries from 3 to 2.
  • Removed weapons:
- Machina
- Flare Gun, Detonator, Scorch Shot
- Bison, Rescue Ranger, Pomson
- Increased round timer from 6 to 10 minutes.
gungame v3a: Fixed kills and assists not counting most of the time.