Mardin

Mardin a12a

- fixed some decals not existing
- removed some blocks that limit movement

- made the map less steep

- packed the missing glass texture
- relocated the the forward spawns for mid

- decreased the capture time of the last point
- added a new flank to last
- changed the respawn-wave times

- changed the location of the forward spawn position of the attackers when they capture second

- clipped an unclipped area

- added a new flank between last and second

- added signs
- fixed a trigger hurt not existing on some parts of the cliff

- fixed the appearance of respawn room visualizers
- added a new section to the map to mitigate rolling after capturing second

- adjusted respawn times
- completely redesigned the whole map 2: electric boogaloo
- fixed some sloppy brushwork
- added hazard tape to indicate where the trigger for the capture zones start and end