I made some rookie mistakes that slipped through because I was so excited to upload a4a! Some hotfixes:
-Fixed enemy func_respsawnroomvisiualizer appearing as triggers rather than no entry
-Fixed floating geometry by red spawn
-Fixed some decals not displaying on walls properly
Also some notable gameplay changes I had time to sneak in quick:
-Added a window to spawn
-Changed position of resupply cabinet
-Made the doorway under stairs in lobby much more open
-Changed the location of the water tanks in lobby
-Added a vent into flank houses to aid in unseen entries/exits
-Added a no build on top of containers on mid
-Shutter is no longer a one-way window
-Raised up the center geometry outside lobby by mid
-Added some necessary clipping
Expect some detailing work in the next update!