Machiya b3

a Japanese themed payload map

  1. b3

    RuskyRun
    -Added soundscapes! it sounds peaceful now..
    -Detailed More
    -Added a bit of Cover in C
    -Respawn times shorten
    -Opened up the warehouse leading to B, as well as a new door leading to A
    -Blu spawn hazards replaced with white sliding doors

    Images

    1. 20200413155548_1.jpg
  2. B2

    RuskyRun
    -Redesigned C and left side of D flank
    -Detailed C and D a bit
    -fixed the Red C spawn
    -fixed the carts moving back and skipping the point.
  3. B1

    RuskyRun
    Its been awhile since I updated this map, but I had the beta 1 for a long time. might aswell upload it

    -designed A and B and C
    -Textured D
  4. a19

    RuskyRun
    -Detailed Blue first spawn
    -Red Last spawn is now merged to one again
    -Door of the one house in A will remain close until point is capped
    -When B or C is captured, Red spawns will open and Resupply cabinets are disabled
  5. a18

    RuskyRun
    -Fixed the bunker floor and ceiling
    -Hightened a part in A
    -Detailed a building
  6. a17

    RuskyRun
    -Changed Sky texture
    -Opened B more
    -Added New Red Spawn near C
    -Widened Last
    -Split The Last Red spawn into 2
    -Removed the Grate Doors
  7. a16

    RuskyRun
    -added Fences in A cap
    -added a Flank in A
    -Widened B Flanks
    -added Flank for C
  8. a15

    RuskyRun
    -covered sightlines
    -replaced wall in A with a tree
    -added some Health near B
    -widened the Indoor
    -detailed more of A
  9. a14

    RuskyRun
    -redone some parts of last
    -Added more "height" near first
    -replace the van with a wall in B
    -replace those walls with stones in A
  10. a13

    RuskyRun
    -displacement seams fixed
    -stairs that go to red spawn removed
    -more signs added