Luna A1
early development 5cp map with a focus on making attack easier than defence
My first 5cp map. Designed experimentally by raising the elevation of the map towards the spawns (basically the reverse of the standard high midpoint, lower 2nd, and even lower last). The aim is to see how some different map design could affect the flow of the game in 6v6, by generally trying to make pushing into every point easier than defending it.
- Steam Workshop Link
- https://steamcommunity.com/sharedfiles/filedetails/?id=1711697385