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- increased cap times for stage 2 points
-added one way doors for red in stage 2
-made saw blade hazard easier to identify
-added bullet block on saw blade area so they can't be shot through
-added doors that open and close when A is capped in stage 2
-added some ramps around B on stage 1
-added some walls n stuff in upper area between A and B in stage 2
removed ramp from above saw to upper area between A and B in stage 2
-changed rope texture on arrow sign in stage 1
-other things I don't remember
-added first version of stage 2
-blocked large sight line into blue base in stage 1
-reduced width of area between A and B in stage 1
-rearranged B a little in stage 1
-added cave path from upper A to roof of building near B in Stage 1
-minor detailing and lighting changes
-going to bed now, it's like freaken 2am in the morning
-completely remade a, b, and the path between a and b
-some new lighting
-some texture work
-removed shortcut
-made the whole map shorter and more condensed
-resized blu spawn and the area between blu spawn and A after seeing how overscaled it was on today's imp test
-replace blu spawn shortcut arrow with model
-rearanged area outside Blu's upper right exit (outside garage)
-blocked upper sight-line to lower blu exit
-clipped pipe in blu spawn
-Engies can no longer build in blu spawn
-extremely minimal texture work
-blocked wood pile that players thought they could get on when they can't
-made A give Blu additonal time on capture (whopsie)
-added observer points (spectator cam's)
-added more arrow signs
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