Last playtest, being on A5, went surprisingly well and I'm very glad to see that the point is finally reasonably retakeable (when the teams are balanced)! As such, this map should be reaching it's beta phase somewhat soon. Still want to improve the layout but I'm not really sure how.
Also the new high ground can still be cracked with a sentry on it and I'm still trying to figure out how to nerf that.
- Blocked off the main route to the Underhill
- Replaced it with ramps that connect to the third path on the hill
- Added a few anti-sentry methods to deal with sentry nests in computer room
- smaller changes
- swag