Log place

Log place a10

a little gameplay changes but doubt i did much tbh


and some detailing stuff. But ofc isnt finished yet.
so screenshots
cp_log_place_a100004.jpg
cp_log_place_a100005.jpg
cp_log_place_a100006.jpg
cp_log_place_a100007.jpg
cp_log_place_a100008.jpg
cp_log_place_a100009.jpg
cp_log_place_a100010.jpg
Window big
Ammo small
From the sky
Snow hath fall!

cp_log_place_a90003.jpg

For the moment, the map is all grey and white :(
I have no idea why but after cp1 was capped i was disabling all of blue teams spawnpoints.


shrug

makes no sense but ive deleted that now.



nothing else has changed.
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

log changes:
- Deleted every dead log in the map as far as im aware
- made the log sign on last a bit less
- added another log sign to make up
- the g is falling off though :(

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

not log changes:
-moved some boxes to dissuade pesky engineers from using BLU'S ROOF FLANK as an engineer nest, still possible but much more challenging to pull off
-I legit cant remember if i changed the side room below BLU's roof flank this version of last version, but its a bit nicer to hold from.
-Removed a door
-Added 2 doors, either side of a shortcut from a -> b for before A is capped. This shortcut should allow RED to have more than 1 viable option leaving spawn.
-Deleted area from below the RED holding areas on last in the perfect shape to make play areas there, how skillful of me. Should now be more tactics and fun to fighting on the point, less of a spampit.
-Damn i forgot to put a huge barrel_crate_half in the skybox, You live and learn i guess.

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

Screenshots?

Personally i would say it is art.

cp_log_place_a80003.jpg

This is a little image that i like to call "log place from outer space"

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

Ta-ta
goodbye
cya
night-night
see you later crocodile
when shall we three meet again?
ok bye.
I logged up the place

-log now 100% more place.
-place now 100% log.

-screenshots:


-whoops no screenshots.



-dumb change log achieved
the cliffs.
the clutter.
the screenshots.

cp_log_place_a60002.jpg

cp_log_place_a60003.jpg
cp_log_place_a60004.jpg
cp_log_place_a60005.jpg
cp_log_place_a60006.jpg
Changelog:

removed "place" from the "log place" sign at last.-- This sign felt too cluttered, so i removed some of the unnecessary letters.

Added some phantom lights -- if you find them all you win a prize!

Gameplay stuff that obviously no-one cares about -- no need to go into more detail.

Red team now probably have a 1/100 chance of spawning inside an admin area -- I'm not sure why this would be the case, since I haven't actually added an admin area, but its probable.

Still no real logs :( only artificial ones.

A log of images taken from around the map:

cp_log_stairs:
cp_log_place_a50000.jpg


cp_log_saw:
cp_log_place_a50001.jpg


cp_log_cliffs:
cp_log_place_a50002.jpg


cp_log_Rock:
cp_log_place_a50005.jpg


cp_log_log:
cp_log_place_a50003.jpg
log place:
cp_log_place_a40000.jpg

Log place:
cp_log_place_a40001.jpg

log Palace:
cp_log_place_a40002.jpg
forgot to do respawn time stuff in a2, so i did that. Should make playing as blu team far less painful.


Thats it, nothing else changed...




probably...


...
pretty much just redesigned the map to be smaller and less overscaled.


Screenshots:
cp_misairu_a20008.jpg
cp_misairu_a20009.jpg
cp_misairu_a20010.jpg
cp_misairu_a20011.jpg
cp_misairu_a20012.jpg