Fixed some bugs and added some extra features. Once the Summer Rush is done, I'll make proper documentation.
Fixed the includescript order that caused the script to not work
Fixed a function-breaking typo in CTFPlayer.Yeet(Vector) in players.nut. Added ::IsRoundSetup() to util.nut. Careful: always returns TRUE on gamemodes without setup. Added ::ShuffleArray and ::RandomElement to util.nut. Added ::CTFPlayer.GetWeaponsAndCosmetics to players.nut. Useful for deleting them in a loop. Changed the priority of a piece of code that `TerminateScriptScope`s players upon round start from 99999999 to 1001 in _lizardlib.nut
CTFPlayer.Yeet(Vector)
players.nut
::IsRoundSetup()
util.nut
::ShuffleArray
::RandomElement
::CTFPlayer.GetWeaponsAndCosmetics
99999999
1001
_lizardlib.nut