- Fixed hole in ground in town area
- Fixed godspots on stone walls in outside area
- More tweaks to the cliff robot spawn to prevent robots from getting stuck
- Hopefully fixed robots getting invulnerability from backing against the cliff wall
- Fixed roof clipping issue in town area
- Hopefully fixed robots getting stuck in cliff spawn
- Unpacked the .nav file to make it easier to update in the future
- Fixed some stair clipping
- Fixed missing health/ammo patches
- Added ammo to the dark house
- Added particle for custom mission
- Fixed missing texture on front upgrade station
- Disable graveyard spawn lightning
- Disabled crumpkin effects for robots
- Added the mission "Ruinous" by Yoovy
- Fixed hole in forest cliff wall
- Fixed robots getting stuck in left spawn
- Fixed robots being vulnerable in left spawn
- Fixed texture alignment problem in castle area
- Fixed transition between forest and graveyard
- Fixed missing pickup overlays under front construct
- Fixed hole in forest displacements
- Fixed spawnbot spawn not working
Hurrah! Legerdemain has been accepted into potato.tf's Operation Hexadecimal Horrors!

After years of development, beginning in 2018, Legerdemain is now ready to see the light.

Changelog:

- Major detailing changes
- FIxed nav issue that broke a engineer spawn
- Misc forest detailing
- Fixed seam at front of map
- Disabled bleed effect
- Removed pumpkin bombs
- Fixed lots of unintentional flanking, again
- Misc detailing work
- Fixed lots of unintentional flanking in town area
- Fixed bots spawn room invulnerability being too generous
- Fixed left bot spawn robots taking shortcuts