I played this during the community Holographic Harvest operation and found this enjoyable. I like the splitting paths beside highground for RED. and the bomb hatch path is a u-turn with a last stand death funnel to shoot from behind the castle walls. I found the map quite simple similar to Decoy, but without the depth I feel.

Engineer bots on Decoy could enfilade RED building on the adjacent cliffs and roofs. On Legerdemain, they were just simple forward bases on a linear path, or corner nests that hard deny an angle (specifically the back right corner from the center tower facing from RED spawn).

Legerdemain doesn't really push the envelope of map design, the overview is basically a straight line with a couple similar forks. The visuals are neat, the castle defense in a midnight Rottenburg theme are charming. All that said, I like playing the map as a good standard MVM experience with a spooky look, and serves as a good foothold for future mvm maps by the creator.