LD3_Washout a3
A compact take on 5cp with dynamic map elements
Developed as part of a Source level design jam in a Patreon discord server, with the theme being "Five Rooms"
Washout is a 5CP map set in a dusty desert compound, that trades the usual sprawl of 5cp maps for a more compact layout that shifts depending on point control. Inspired by cp_Steel's dynamic routes, I aimed to create a map that had the feel of a KOTH map, but evolved as players took and lost ground - unlocking a bridge to mid on capturing the centre point, closing flank routes when taking an opponent's forward point.
Washout is a 5CP map set in a dusty desert compound, that trades the usual sprawl of 5cp maps for a more compact layout that shifts depending on point control. Inspired by cp_Steel's dynamic routes, I aimed to create a map that had the feel of a KOTH map, but evolved as players took and lost ground - unlocking a bridge to mid on capturing the centre point, closing flank routes when taking an opponent's forward point.