It's the first stage of cp_chemplant. Lighting is a bit dim; signage might be lacking. I want to see how much I can get out of natural light and players just reading the environment.
The stage now connects to stage 2/chemplant correctly and without seams (but chem is still visgrouped out)
Simplified B and added a high ground route for attackers and defenders to consider. It might be too powerful.
Simplification entails: fewer...
Finally remade Blue's spawn exit; red no longer has a sightline through the whole spawn from the side room. The side door is now much larger and splits off through a hallway. Hopefully this will make spam in general a little bit easier to manage...
Added/brightened lights everywhere and added windows to exterior walls
Added a place for blue to congregate close to B and a new route to it
Changed Blue spawn's side door to a regular setup door
Clipped off things all around and tightened up...
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