Latest reviews

For Blocked in Payload
Awesome aesthetic - fun to blast jump on, but sight lines are a bit rough
For Citadel in Payload
love the setting of this map, and the tank is awesome. game crashed upon winning however
I ABSOLUTELY LOVE THIS MAP, it's just about everything I like in a good choke-heavy A/D map, my experience in it would easily be Excellent, but!

There are some real UI/UX problems that take down the enjoyability of this map a couple of steps:
- Some announcer lines are missing, like when the intel is picked up, dropped, or returned.
- There's no prompt to take the intel to the point when picked up.
- There's no intel icon that flashes briefly when you pick it up, informing the player that they are now carrying the intel.
- The map never tells the player has to touch the desk itself instead of the deceivingly-marked cap area (which I know is marked because Red can block caps by standing in it, yet...)
- And invisible Spies can block caps, leading to some really cheesy (albeit somewhat funny) Cloak & Dagger plays.

All of this together makes it so new/learning players have a really hard time at the map, and in some cases even accidentally grief their own team without even knowing. It'd also be nice to remind players they can drop the intel with "L", or their assigned key if possible.
I'd love for these issues to be fixed so this map could be easily Excellent!
will definetly use these later on,
i do wish there was a texture for the paper so i could make modular stacks of paper. but i guess ill have to do it myself.
its great but still buggy, hope you update this map