Hello Everyone!
I'm gonna keep this dev diary short because I am eating breakfast. But long story short. New Version of Larur! Adding in 2 new Features! Let me walk you through em!
Points Locked until X amount of players is killed:
Pretty Simple. A Problem that occurred is that people bum rushed the points but this defeated the point of the respawn mechanic because no-one had died yet. To prevent this I have added a counter that counts the number of Player deaths and works accordingly to tally it until it hits a threshold where therein the points unlock.
Anti-Stalling Failstate Stop-Gap
This is gonna be a controversial change to say the least. When the game stalls too long it will now throw everyone into a death arena that they are guaranteed to die from if they don't hurry it up. I probs should've just added a timer to the map and I'm not sure what the critical reception is gonna be. Lets see. Here's some development screenshots showing me going crazy tryna get both features working:
Few Other Changes:
Sock Skybox No More - Different Ground textures - Some minor changes
Thank you to everyone who's playtested so far and for all the warm reception to this map! We are nearing the end of the alpha for this map and as we do I am implementing the last of the features. Thank you to everyone. See ya in a9