Labor

Labor A17

Gameplay
- Reworked Concrete
// Concrete was a little generic and I felt I could do much more with the area, so I've reworked it. This change is also so I can make space for the new flank route.

- Reworked Batts
// Battlements was by far the strangest part of the map. The sightlines felt strange and it didn't come out the way I wanted to.
//I've reworked Batts to have:
1. More flanking opprotunities, for both sides
2. Better sightlines, so snipers have more options
3. A more open sky so it's a more viable retreat route for soldiers
// Small health has been moved to lower batts (sewer?) so you have to give up height to get the high ground.

- Changed capture area and capture time
// These felt very uncomftorable in the previous version, so I believe that by doing this the point should feel much better

- Changed cover on point
// This is another playability thing, as the sidelanes on the point were very uncomftorable. Now it should feel much better to play.

Detailing
- Removed a metal sheet from Red's shield

Polish
- Clipping Improvements
Gameplay
- Removed Dropdown
// It was finicky, and simply not fun
- Added connector from concrete to main
// This is another entrance to mid and connects concrete and big door
- Patched up entrance from Bungalo to concrete
// Sightlines here were ass, so i decided it would be better if you could just see it.
- Added battlements in bungalo facing the point
// Bungalo was useless, so this entrance should make it viable. IDK though, im thinking of redoing that route. Again.

Detailing
- Changed Some textures around mid
- Made the difference between the 2 buildings on the left more obvious

Polish
- Clipping Changes
i already have ideas for a16, but pushed this one out to quickly. It's already released on my server so i don't wanna just rewrite the old a15. so it's here. anyways, i made changes.

Detailing
- Completely redid detailing that was previously there, the foundry theme wasn't speaking to me

Layout
- Changed angles near flank building
- Concrete's entrance was enlarged
- Added dropdown near middle
- Gave less cover to defenders on mid
- I changed the cover once again because the point barely switched hands. This should give less cover to defenders. or maybe they'll just adjust their hold. Who knows?
- Changed cap zone to be bigger
- This could go either way. It's diagonal so it fits more in-line with the buildings.
- Added new right-most route
- This route was being neglected, so I decided to give it a facelift. I still think it needs some work, some sightlines were wack
- Removed the connector cart, and opened it up
- People didn't like it, and now this route is more open. Another problem people had with the map was that it was too open, so this should help with that.
- Used some arrows from this pack: https://tf2maps.net/downloads/arrow-pack.8921/
- Changed some details around mid
- Clipped some things that should've been clipped
- Removed barrels on upper spawn
- Removed a bunch of stupid prop jumps
- Only 1 exists, onto the train
- Some of the fixes feel a little strange, might rework some areas
- Redid detailing at spawn (new roofs)
- Added more cover on point
- ROOF IS GONE
- Changed Respawn Times (Longer when holding point)

Something about this version feels a little off to me... besides the new details.
- Completely Redid area behind point
- Added random stuff by concrete on point
- Evened out concrete
- (Unintentionally) raised height of roof
- More detailing

I'd rather get more feedback on behind point and mid but detail feedback by spawn would be great as well.
- Changed Main Building (2 layers, has tank)
- Added second story to banana (Only makes rotating to roof easier)
- Changed Health Pack locations (Easier to see)
- Detailing
- Added Health Pack to Lower Banana
- Changed Cover around Mid
- Removed Bunker (Not used very much, Simplifies mid significantly
- Added new cover to The exit to banana
- Made the exit from banana link up to concrete and lead to a dropdown
- More Detailing
- Removed death pit
- Removed Window on hut
- Removed clipping on amogus
- Added new building to side of hut
- Made batts smaller
- Move spawn to the left
- Removed health from mid
- Raised concrete to be higher
- Added ammo on top of hut
- Added box to batts
- Did some more texturing
- Added lip to concrete
- Made navigation of the map much easier.
- Added hut to storage (Callout needs updating tho)
- Made the courtyard thing into a building
- Added ammo pack near point
- Added health to bunker
- Added ramp to main outside spawn
- Fixed up spawns (hopefully)
- Added window to bunker
- Changed sniper's nest a bunch