Labor

KotH Labor A17

Lem Mem

L3: Member
Nov 1, 2020
125
31

Lem Mem

L3: Member
Nov 1, 2020
125
31
- Completely reworked mid to be more similar to highpass.
- Made the route from Courtyard to Concrete a dropdown instead of a ramp.
- Removed the second spawn, making the far route useless.
If you are wondering about the version string, I released a version on my server and didn't want to muddle with that but It also had a bug so I didn't want to post it here.

Read the rest of this update entry...
 

Lem Mem

L3: Member
Nov 1, 2020
125
31
- Another Mid Rework
- Redid spawn so all exits have a purpose
- Added cubemaps
- Redid skyboxes so less visual bugs happened. If you go looking for a bug, you'll find one, but if you just play the map nothing should look out of place.

Read the rest of this update entry...
 

Lem Mem

L3: Member
Nov 1, 2020
125
31
- Added stairs on flank routes
- More textures
- Sightline clogging
- New Battlements thing
- New route from concrete to Upper
- Removed some connecting bridges on upper

Generally, The way I want this point to be played is so it is risky to go up top, but safe to cap below. These changes should make it easier for that.

Read the rest of this update entry...
 

Lem Mem

L3: Member
Nov 1, 2020
125
31
- Added hut to storage (Callout needs updating tho)
- Made the courtyard thing into a building
- Added ammo pack near point
- Added health to bunker
- Added ramp to main outside spawn
- Fixed up spawns (hopefully)
- Added window to bunker
- Changed sniper's nest a bunch

Read the rest of this update entry...
 

Lem Mem

L3: Member
Nov 1, 2020
125
31
- More Detailing
- Removed death pit
- Removed Window on hut
- Removed clipping on amogus
- Added new building to side of hut
- Made batts smaller
- Move spawn to the left
- Removed health from mid

Read the rest of this update entry...
 

Lem Mem

L3: Member
Nov 1, 2020
125
31
- Changed Main Building (2 layers, has tank)
- Added second story to banana (Only makes rotating to roof easier)
- Changed Health Pack locations (Easier to see)
- Detailing
- Added Health Pack to Lower Banana
- Changed Cover around Mid
- Removed Bunker (Not used very much, Simplifies mid significantly
- Added new cover to The exit to banana
- Made the exit from banana link up to concrete and lead to a dropdown

Read the rest of this update entry...
 

Lem Mem

L3: Member
Nov 1, 2020
125
31
- Completely Redid area behind point
- Added random stuff by concrete on point
- Evened out concrete
- (Unintentionally) raised height of roof
- More detailing

I'd rather get more feedback on behind point and mid but detail feedback by spawn would be great as well.

Read the rest of this update entry...
 

Lem Mem

L3: Member
Nov 1, 2020
125
31
- Removed a bunch of stupid prop jumps
- Only 1 exists, onto the train
- Some of the fixes feel a little strange, might rework some areas
- Redid detailing at spawn (new roofs)
- Added more cover on point
- ROOF IS GONE
- Changed Respawn Times (Longer when holding point)

Something about this version feels a little off to me... besides the new details.

Read the rest of this update entry...
 

Lem Mem

L3: Member
Nov 1, 2020
125
31
- Gave less cover to defenders on mid
- I changed the cover once again because the point barely switched hands. This should give less cover to defenders. or maybe they'll just adjust their hold. Who knows?
- Changed cap zone to be bigger
- This could go either way. It's diagonal so it fits more in-line with the buildings.
- Added new right-most route
- This route was being neglected, so I decided to give it a facelift. I still think it needs some work, some sightlines were wack
- Removed the connector cart, and opened it up
- People didn't like it, and now this route is more open. Another problem people had with the map was that it was too open, so this should help with that.
- Used some arrows from this pack: https://tf2maps.net/downloads/arrow-pack.8921/
- Changed some details around mid
- Clipped some things that should've been clipped
- Removed barrels on upper spawn

Read the rest of this update entry...
 

Lem Mem

L3: Member
Nov 1, 2020
125
31
i already have ideas for a16, but pushed this one out to quickly. It's already released on my server so i don't wanna just rewrite the old a15. so it's here. anyways, i made changes.

Detailing
- Completely redid detailing that was previously there, the foundry theme wasn't speaking to me

Layout
- Changed angles near flank building
- Concrete's entrance was enlarged
- Added dropdown near middle

Read the rest of this update entry...
 

Lem Mem

L3: Member
Nov 1, 2020
125
31
Gameplay
- Removed Dropdown
// It was finicky, and simply not fun
- Added connector from concrete to main
// This is another entrance to mid and connects concrete and big door
- Patched up entrance from Bungalo to concrete
// Sightlines here were ass, so i decided it would be better if you could just see it.
- Added battlements in bungalo facing the point
// Bungalo was useless, so this entrance should make it viable. IDK though, im thinking of redoing that route. Again.

Detailing
- Changed Some textures around mid
- Made the difference between the 2 buildings on the left more obvious

Polish
- Clipping Changes

Read the rest of this update entry...