Labor

Labor A17

- Change cap time to 10 seconds
- Reworked mid to be like clearcut
- Did nothing else
- Brought the areas leading to mid up to standard
- Added HDR Support
- Added Soundscapes
- Cleaned up the Propspam
- Added new building to mid
- Added stairs on flank routes
- More textures
- Sightline clogging
- New Battlements thing
- New route from concrete to Upper
- Removed some connecting bridges on upper

Generally, The way I want this point to be played is so it is risky to go up top, but safe to cap below. These changes should make it easier for that.
- Removed like 25% of the map
- Gave secret it's own overlay
- Added new rotate from concrete to upper mid
- Tightened the waterway
- Lower walls around middle
- Another Mid Rework
- Redid spawn so all exits have a purpose
- Added cubemaps
- Redid skyboxes so less visual bugs happened. If you go looking for a bug, you'll find one, but if you just play the map nothing should look out of place.
- Successfully packed all custom content in my map and repacked it. (Don't worry, a friend helped me test it)
- Completely reworked mid to be more similar to highpass.
- Made the route from Courtyard to Concrete a dropdown instead of a ramp.
- Removed the second spawn, making the far route useless.
If you are wondering about the version string, I released a version on my server and didn't want to muddle with that but It also had a bug so I didn't want to post it here.