KOTPLR Logic Prefab v1.1
bad logic for a bad custom gamemode
A hybrid mode of KOTH and PLR
Both teams start with a cart to push, and a point to push it to. When one of the teams cap, it :
TLDR; KOTH but with payload carts
There is the other PL logic left out of this, with just the basics of the mode inside. (stuff like hills, trigger_hurt s, etc, will be left for you to do)
being used in my own map https://tf2maps.net/downloads/kotplr_reactor.17091/
Lemme know if it doesnt work lmao (its bound to)
Both teams start with a cart to push, and a point to push it to. When one of the teams cap, it :
- Starts their KOTH timer
- Sends their cart back to the start, and locks it there
- Unlocks the enemy teams cart (if it is unlocked this doesnt affect it)
TLDR; KOTH but with payload carts
There is the other PL logic left out of this, with just the basics of the mode inside. (stuff like hills, trigger_hurt s, etc, will be left for you to do)
being used in my own map https://tf2maps.net/downloads/kotplr_reactor.17091/
Lemme know if it doesnt work lmao (its bound to)
- License
- Free to use and modify. Credit is appreciated but not required.