koth_Shaft

koth_Shaft b1c

- redesigned the spawn area
- added a section to one of the highground rooms so that players arent cought up in a dead end

- added planks to the bridge

-removed the one way door at the sniper deck
- fixed some sloppy brushwork

- fized a issue where the window of the red sides door does not move

- redesigned the part that connects the DM zone to the point so people do not take fall damage from falling
- added windows to the one way doors of the DM zone

- added a tunnel from the sniper dect to the minecart zone
- added a route that connects the spawn doors
-made the southside of the map smaller

-made the capture zone bigger

-removed the minecart

-added some detailing

-added patches undereath pickups

-removed the first floor of the sniper building

-removed the deathpit that was only in the previous version
-added another deathpit

-added some crates
- made an access to the bottom area of the dm zone

- retextured the doors that open on enemy capture to indicate the fact that it is locked

- halved the speed of the minecart

- fixed an issue where players could see a crack through a brush at the main dropoff area

- made some lights dimmer

- fixed an issue with the arrow on the board on blu side not showing up

- added a minecart at THAT obvious inaccessable area to make it more clear that it is inccessable
- fixed an issue where the red team cannot use their resupply locker

- made the map brighter

- made the lighting less yellow
-added a deathpit

-changed the layout slightly