- added highground to the flank that opens once the enemy team caps the point - made the distance between the spawnrooms longer
- added more doors to break up the problematic flow
- added sound to the minecart
- removed a story from the cave section - redesigned the upper area - added more crates added a bit more cover on mid
-fixed some sloppy brushwork
- fixed some sloppy brushwork
- fixed an issue with clipping
- changed the layout slightly
- fixed an issue where the red teams resupply locker does not function - optimized the map
- Made the map smaller - made the capture zone smaller - added a suijin style dropoff ontop of the point