koth_sciaduct

koth_sciaduct a3

I will no longer be working on this map. I think it will be a better use of my time to create a new map. I'm kinda tired of koth right now, and I want to do a different gamemode. This was a great learning experience, and I thank everybody that left feedback on the imps.
Changelog:

+ Added another courtyard. Teleporters should be more viable now.
+ Adjusted geometry around the point.
+ Removed shudder doors between the dirt courtyard and the point.
+ Increased size of the dirt courtyard.
Changelog:

+ Increased the scale of the map.
+ Added a flank route on the side next to the high ground with the towers.
+ Changed the mid doors so that one is extruded with a window.
+ Upgraded some of the small ammo packs to medium ammo packs.
+ Removed 2fort cover props.
+ Removed orange beams.
+ Fixed cubemaps and tonemap.
+ Changed the skybox and sky lighting.