koth_rockfall

koth_rockfall A7

After almost half a year I finally had time to get back to mapping, and when I returned to Rockfall I just wasn't really happy with any of it. So I decided to scrap everything except the theme and start from scratch.

This new version of Rockfall includes:
  • Better layout design
  • Actual map optimization
  • better brushwork
  • better theming
  • etc.
Hope everyone enjoys!

Attachments

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  • made high ground doors bigger and two-way
  • made space on high ground larger
  • new path and area underneath high ground
  • wall on one side of point
  • new health kit below point
  • reworked transitional area between point and spawn
  • fixes some bad sight-lines
Completely reworked most of the layout for the entire map. Maybe now it will be more balanced.
Lot's of changes based on feedback and testing.
  • removed most of the underground area
  • added a slope to the pit below the point so characters with less movement can get out easier
  • changed the stairs by the sniper high-ground and added a oneway door
  • added move cover near point
  • and more stuff i probably forgot
New layout based on feedback.

  • Now much larger area around the control point
  • Widened many hallways
  • Changed health/ammo pack types and locations
  • Minor start on optimization