KotH koth_rockfall A4

Bolicob's First Custom Map for TF2

  1. Prince Bolixob

    Prince Bolixob L1: Registered

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    koth_rockfall - Bolicob's First Custom Map for TF2

    My first TF2 map.
     
  2. OctoBlitz

    OctoBlitz L6: Sharp Member

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    Hey there, can you please upload some pictures of your map so we can get a general idea of what we are downloading?
     
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  3. Prince Bolixob

    Prince Bolixob L1: Registered

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  4. OctoBlitz

    OctoBlitz L6: Sharp Member

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    Thanks for uploading some pictures of the map, I've gone through the map and compiled some feedback for you.

    Starting off I found a few sight-lines on the map that may put players in a bit of trouble against a good sniper:

    20190819114947_1.jpg
    (below control point)

    20190819115305_1.jpg
    (Across from control point)

    Now for my general thoughts on the map: I personally think the map is a bit under scaled, a lot of the areas in the map are oddly built with some brushes out of place and not set flush with the rest of the walls and/or floors and ceilings, and textures in places that are probably unintentional.

    20190819115319_1.jpg

    20190819120135_1.jpg

    20190819120231_1.jpg

    Another thing I noticed was there's a lot of areas on the map where you may have forgotten to clip or remove clipping from certain props

    20190819115615_1.jpg

    The reason why I mention clipping is there are a lot of powerful sentry spots on this map and may cause a lot of problems with play testers, such as these spots on red spawn:

    20190819115943_1.jpg

    20190819120051_1.jpg

    On top of that the map isn't 100% symmetrical as this rock at mid gives one side an advantage to get onto of the rock by prop surfing on it and can allow for Engineers to build a gun on top of it leading to some long range, albeit, cheeky sentry kills.

    20190819115858_1.jpg

    Another thing I noticed while roaming your map is that Health and ammo are weirdly placed, 99% of all health packs placed on a koth map are always paired with an Ammo kit, here on your map you have those, but you also place a lot of health and ammo packs away from each other alone. Another thing is that with Koth maps, Health and ammo are usually placed away from the control point so the defending team must rely on dispensers or fall back to restock. Right by the control point on your map, there is a Full health and ammo practically right by the point. I suggest you change the standalone packs and look for places on the map that aren't so close to the control point for players to restock.

    My advice to you is that I suggest maybe making the map a tiny bit larger, fix some clipping issues, work on health and ammo placement, and continue to work on fixing your brushwork on the map. I look forward to seeing what you make in the future, and if you have any questions on my feedback be sure to let me know.
     
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  5. Prince Bolixob

    Prince Bolixob L1: Registered

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    Thanks for the feedback. You address all the concerns i had about the map myself and wanted player feedback on. I admit, i basically placed the health and ammo packs out randomly because i had no idea where they should go and was planing on figuring that out based on player feedback.

    I also was thinking the map might be too small, but it was hard to tell when playing against bots.

    Lastly, I didn't realize those signs had collisions, nor did i consider the asymmetry of that rock, so thanks for pointing that out

    :)
     
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  6. Prince Bolixob

    Prince Bolixob L1: Registered

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    New layout based on feedback.

    • Now much larger area around the control point
    • Widened many hallways
    • Changed health/ammo pack types and locations
    • Minor start on optimization

    Read the rest of this update entry...
     
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  7. Prince Bolixob

    Prince Bolixob L1: Registered

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    Lot's of changes based on feedback and testing.
    • removed most of the underground area
    • added a slope to the pit below the point so characters with less movement can get out easier
    • changed the stairs by the sniper high-ground and added a oneway door
    • added move cover near point
    • and more stuff i probably forgot

    Read the rest of this update entry...