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Changelog:
Asked the announcer to start speaking more ( Fixed her not speaking at all )
Added some props behind the stairs in the building at mid
Added some SFX around the map
Made even more changes to sniper sightlines by replacing a fence with a rock
Replaced some rocks with their mirrored versions
Added on a sign with the team's names on top of their respective spawns
Added some light around mid
Changelog :
- Performance :
Fixed func_details being everywhere
Put the diagonal buildings in hint jail for their heinous crimes
- Gameplay :
Added a building to hopefully make mid more focused on
Added two fences next to mid to nerf sniper sightlines
Added a fence next to the diagonal building to nerf sniper sightline
Replaced the fences on the building at mid with roof vents
Kindly asked the shadows to be brighter
Added some props in the building at mid
Changed spawn stairs layout
- Miscellaneous :
Added props around the map
Changelog:
- Fixed faulty compile
Changelog:
Clipping adjustments
Fixed blu flag clipping into the tower wall
Z-fighting fixes
Added rain
Added an extra resupply cabinet to spawn
Moved front exit resupply cabinet closer to the door
Moved "We do not care about your safety" overlay
Minor prop adjustments
Changelog:
Added an awning on the side of the diagonal building
Tweaked the lighting on the map
Replaced the arrow decals with the battlement signs used by Valve
Changed the stair inside the diagonal building to fix buggy collision
Made the fence on blu side metal
Added some clips around the map to make traversing easier by not getting stuck on things
Added a cubemap on the top middle of the building next to mid
Changelog:
Added some cubemaps around the map
Made the map compatible with the tf2maps servers's feedback system
Added some missing ground
Fixed the sudden cutoff with the stone and mud at mid