Past 72hr Jam Entry koth_pathetic a3
It looks vaugely like synthetic at mid that's why it's called that
So. I may have not realized that you're supposed to upload early and update along the way, very sorry about that, this is my first time doing this so I've kinda just been winging it from the start. There were 2 previous alphas before this one. alpha 1 was just the half layout of the map with really nothing else and alpha 2 was the full map with added health packs and full fuctionality
CHANGES FROM VERSION 2: (which wasn't posted here. Again, sorry)
added LIGHTING
added flank route connected to the mid buildings on each side (so spies can actually function on this map)
added extra health & ammo packs by the back of said flanks
added some more props
removed all leaks and errors
imprisoned the fiendish cows
THINGS STILL TO DO:
fix various lighting bugs around the map
textures & generally making the map look less like a box floating in the void
playtestin'
make the map actually fun
NEW BETTER POST WITH UPDATES AND SUCH: https://tf2maps.net/downloads/koth_pathetic.14389/
CHANGES FROM VERSION 2: (which wasn't posted here. Again, sorry)
added LIGHTING
added flank route connected to the mid buildings on each side (so spies can actually function on this map)
added extra health & ammo packs by the back of said flanks
added some more props
removed all leaks and errors
imprisoned the fiendish cows
THINGS STILL TO DO:
fix various lighting bugs around the map
textures & generally making the map look less like a box floating in the void
playtestin'
make the map actually fun
NEW BETTER POST WITH UPDATES AND SUCH: https://tf2maps.net/downloads/koth_pathetic.14389/