Koth_outskirts A12

My first map: koth_outskirts

  1. Moonfixer
    Well I hope I've transferred this correctly I'm on using my mobile until my computer gets fixed. Anyways here is my map, Koth_outskirts.

    a1:
    -Initial Release

    a2:
    -Made the map smaller
    -Made the routes to the point make more sense
    -Added patches under the health and ammo kits
    -Changed the skybox
    -Added windows in spawn so that players can see outside
    - Changed the orientation of the bridge the point is on

    a3:
    - Removed a window from each side of the point
    - Added more cover to the point
    - Turned the "dead end" into another route
    - Added an additional health pack in the outside area
    - Added doors to reduce some sight lines
    - Fixed the issue with the spawn doors
    - Added another route to the point from the low ground area

    a4:
    -Fixed issue with the naming of the point
    -Fixed an issue with the signs
    -Corrected a naming convention error I made now you will be able to see my previous changes

    a5:
    -Raised the ceiling on the spawn rooms
    -Rearranged the layout of the area outside of spawn
    -Made the "sniper deck" room larger
    -Edited the sniper deck in said room
    -Began detailing the spawn rooms
    -Fixed the door not opening fast enough

    a6:
    -Fixed the issue with the blue resupply cabinets
    -Removed the door leading to the sniper deck in the sniper room from spawn
    -Clipped the props in spawn
    -Fixed some brush issues
    -Removed the ramp leading down from spawn

    a7:
    -Changed the layout under mid bridge
    -Added cover to area under mid bridge
    -Made the mid bridge an arch bridge
    -Fixed the clipping issue that allowed players to get out of the map
    -Fixed a clipping issue that allowed players to stand on a wall near mid
    -Added more health kits
    -Extended area from the sniper building's ground floor out towards mid

    a8:
    -set the spawn points further back to make the map a little bit longer
    -added another building in front of spawn
    -reduced the amount of windows around the point
    -changed the size and shape of a couple windows

    a9:
    -removed the building outside spawn
    -changed orientation of spawn back to how it was originally
    -adjusted lighting in some areas
    -fixed an issue with spawn windows
    -removed a door along the main route
    -removed a room that was almost never used
    -removed an unnessecary doorway

    a10:
    -made one of the main rooms larger
    -started texturing (the second beta will have more)
    -added barriers to the paths outside of spawn

    a11:
    -changed the orientation of spawn
    -removed most of the dev textures
    -added alot more cover to spawn

    a12:
    -Mid has been completely reworked. (see screenshot)
    -replaced a bunch of textures that were visible from the outside of the map. This fix will fix some
    of my low framerate issues the map had... I believe.
    -replaced the glass textures on the map with a better one