koth_moore

koth_moore a2v6

Updated to Alpha 2 Version 6
-Flattened the roof, as to give less cover
-Extended building on the left
Updated to Alpha 2 version 5
-Removed windows on Mid
-Added foreward defence on mid with roof
Updated to Alpha 3 version 4
-removed flank to enemy base on right side, but allowed it to point.
-removed jump pad and ammo/health kit in same flank
-extended capture area
Updated to Alpha 2 version 3
-Replaced skybox lighting
-Added detail surrounding jump pads
-Added more structure to fenced area
-replaced house to the right of team base
-removed shutter door closest to spawn
-added roofs surrounding mid
Updated to Alpha 2 v2
-Removed clipping above point and added detail
-Put a hole in roof above point
-Put in jump pads on side flanks
-Added structure to area between base and mid
-Moved door on side building
-removed sightline onto point
-added stairs to flank closer to base
-added corridor between sniper deck and right corridor
-added health pack to mid cover
-enlarged door frames on point
Updated to Alpha 2
-Enlarged mid
-Enclosed sightlines
-Added a building to the left side of either base
-Added a drop down in said building
-Added a smaller shed to the right of each base
-Added cover between base and mid
-Moved ammo and health packs
-Removed most of underground
-Added signs and overlays
-Changed various geometry
-Removed clip above side flanks
Updated to Alpha 1 Version 2:

-restricted sight-lines onto mid
-added a way up to battlements from mid
-tightened the underground section, and replaced health pack
-heightened skybox to allow more vertical mobility
-filled in an open room with more geometry
-railings can no longer block your shots
-doorframes are better clipped
-mid room was heightened, and door frames enlarged.
-clipped a jump section in spawn courtyard
Changed VMF to BSP