THIS PATCH NOTES CONTAINS SPOILERS. GO CHECK IT OUT YOURSELF IN STEAD. YOU HAVE BEEN WARNED.
mostly a big detailing update but some small touches that impact gameplay.
gameplay changes:
- started construction of a building on mid, to serve as cover.
- added shelves in hallways as parkour options
- added security guard shack to parking
- littered more props around the map
- tiny adjustements to ramps leading into balcony from main & leading to main from concrete
- added awning to garage, preventing cheap spam angle. clipped off potential yucky hiding spot
- fixed jump up water barrels in lobby not working as intended
artpass-related additions summarised:
- added a bar
- replaced fountain with brushwork
- added parking area signs
- added bridge support structure
- added more buildings to spawn's out of bounds
- furnished the office (ft. replacing of hl2 computer/keyboard with custom ones)
- the aforementioned shelves and guard shack were added
- added building, grass and animals to out of bounds on mid. also reworked the parkour up to balcony
- added cave-esque displacements to mid
- added sewage everywhere
- changed some glass textures to metal grates
- changed up chicken wire fence under balcony
- put up some paintings
- added cliff walls
- added out-of-bounds walkway in lobby
- added parkour in spawn (setup-time activities type stuff)
- changed material of oblix ledge to better articulate its existence (+ added tiny support beams)
other misc. changes:
- redid some of the clipping / brushwork around concrete and the funny stairs
- vertex adjusted some things that didn't make sense
- related optimisations (no one would ever notice these, why am i even writing this), like merging some brushes
- some props have been scooted over by a few units to fix unsightly gaps / improve protential hiding spots
- tuned lighting
- changed health/ammo indicators
- propfade tweaks
- added lateguy's posters (thanks lateguy
)
- removed all other custom assets