FYI: THIS MAP IS NOT FOR THE SCREAM FORTRESS 2015 ANYMORE, THIS WILL BE A PART OF NEXT YEARS SCREAM FORTRESS EVENT ALONG WITH THREE OTHER MAPS I WILL BE MAKING. I am releasing an beta version now because I want to make sure that it will work for next year and that I can have some feedback from more people than lets say I released this during Easter.
Hi guys. This is Deathwatch, a map originally made for Halloween 2015, however due to me having little experience with hammer and having a very limited time, I have pushed this back to 2016 so I can make it as the way I want to. Koth_Deathwatch is a Halloween king of the hill version of arena watchtower. Before anyone asks, YES I do have permission from the originally maker of the map to publish this map. I changed it so it would work with King of The Hill which is a much more popular game mode than arena. The map has several features such as the return of the Skeleton king, the skeleton minions, the Headless Horseman and Monoculus. I was mainly focusing on them when I created this map so yeah......
Anyway here is a summary of this maps features, what shall be added and what might be added (I want to know if you would want me to add those ones)>
-Koth settings for map
-Halloween settings for map
-Re texture map
-Add a nav file to the bsp (needs testing)
-Add the Skeleton King
-Add the Skeletons
-Added a window based mechanic
-Add the Headless Horseman
-Add new spawn area to prevent camping
To be added features:
-Remake of the underworld
-Remake of Maps layout
Possible features (leave suggestions for more to add and give opinions on these on if you want them or not).
-Wheel Of Doom
-Post game events
-Normal King of the hill watchtower.
For the last part I will post a few questions people are likely to have about this.
Question: Why is Merasmus not in this map?
Answer: Merasmus does not functions properly and will just hang around the bottom of the map doing nothing -_-
Question: If this is for Halloween 2016, WHY ARE YOU RELEASING IT THIS YEAR!!!!!!!!!!
Answer: BECAUSE IT'S A BETA. Do you think anyone would even notice if I uploaded it in the middle of Christmas? I want to make sure there is no game breaking thing in this map before I release 3 other maps that may have that same problem. I am worried that the Bosses are going to mess up.
Question: Don't you need nav files to have the bots functioning?
Answer: The nav file is in the bsp (at least it should be).
Question: Did you just do a fast render of this map?
Answer: Yes, for some reason my pc is suffering from the "Can't render a normal map with taking a year" virus and so I am going to have to render it on something else -_-
Question: This map is not working, what is wrong with it?
Answer: I don't know, you tell me