Koth_code_break A4

to show the beginings of a map

  1. Koth_code_break_A4

    Ness2480
    Just added things that stop getting stuck and trimping ramps of demo-knights
  2. Koth_code_break_A3

    Ness2480
    mostly added the following
    -Lighting that is needed
    -a block that stops sniping to the enemy spawn from a point.
  3. Koth_code_break_A2

    Ness2480
    Finally nothing anybody asked for flank areas and stuff to spawn but I did not do lighting like an idoit.