koth_change

koth_change a10

Change log:

- Made gap of cylinder with healthpack near side of mid larger.

- Fixed alignment of spawn geometry.

- Added trigger_hurt below the map, so one dies upon jumping off.

- Added player clip to sides near red spawn, to prevent enemies from spawn camping by pushing one off of the map.

- Added building near 2nd courtyards to give some more sense to the confined space.

- Added some textures to the sky scrapers near mid and the courtyard
near those as well.

map_koth_1_a10_overview_1.jpg



These changes were mainly noted by Blarch, which helped out a lot.

Link to his profile: https://tf2maps.net/members/blarch.32113/