Change log:
- Made gap of cylinder with healthpack near side of mid larger.
- Fixed alignment of spawn geometry.
- Added trigger_hurt below the map, so one dies upon jumping off.
- Added player clip to sides near red spawn, to prevent enemies from spawn camping by pushing one off of the map.
- Added building near 2nd courtyards to give some more sense to the confined space.
- Added some textures to the sky scrapers near mid and the courtyard
near those as well.
These changes were mainly noted by Blarch, which helped out a lot.
Link to his profile:
https://tf2maps.net/members/blarch.32113/