koth_brandaan

koth_brandaan a9fix

-Fixed pixel walks
-can no longer stand on the trees
found one more mistake
Missed some clipping stuff
-The attic ontop the point is now an actual attic!!!
-The boxes on the inside of the point are different
-more lights!
-The point has a... pointier roof :)
-More trees
-Some more props for decoration and filling up space
-a few devtextures are now replaced
-Made more textures nodraw
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-Put the health and ammo in the sidebuildings further from the edge like it was before
-Put a small healthkit in left lower route
-There is now a sign pointing up to upper left route to make it more apparent, this sign is trimpable.
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Previous a7 test had a few issues:
-Engineer could build in spawn
-HDR issues
-and a accidentally packed HUD
these have been fixed for this upload
-planks leading out of the sidebuilding have been extended to fit the 16hu grid, all classes can now get to the middlebuilding attic

A7 changes!!
-Started blocking more surroundings
-More theme!!
-Messed a bit with the health and ammo at the sidebuildings
-Fixed clipping issue :)
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Found another error :mad:
Fixed the paint patches missing :mad:
Finally done with a6
-the spawns are now churches!!
-more ground textures
-changed the arches and the sidebuildings
-shaped surrounding areas with some cool towers in the distance
-added more props for detail, comfort and spy spots
-rebuild the middlepoint house so it looks and feels nicer (no more getting stuck on the attic edge
-no more dev textures on the point
-less lgbtqia+ :(
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