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koth meteor a3

  • Fixed door glitches which plagued previous playtest (hopefully). They seemed to be caused by me copy-pasting the doors, resulting in them having the same name, breaking things- oops!
  • Added new door connecting left route to the middle route
  • Added displacements across the map
  • Textured and detailed a few areas
  • Swapped my many crates for more interesting props
Update following a lot of the feedback I got from first the playtest:
  • Map was way too big
  • The elevations were not varied enough, and when they were, the heights were too extreme, causing fall damage
  • The map felt like 'a big box'
  • There was not enough cover, making sniper too strong
  • The map felt empty and flat
  • Lighting issues

Thank you to everyone that played. All feedback is welcome.

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