Fixed door glitches which plagued previous playtest (hopefully). They seemed to be caused by me copy-pasting the doors, resulting in them having the same name, breaking things- oops!
Added new door connecting left route to the middle route
Added...
Update following a lot of the feedback I got from first the playtest:
Map was way too big
The elevations were not varied enough, and when they were, the heights were too extreme, causing fall damage
The map felt like 'a big box'
There was not...
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