Koth HotFlags

Koth HotFlags B8

* Fixed some funky lighting in spawn

* Fixed some mis-matched geometry

* Merged ammo packs in upper flank route into one ammo pack near the ramp, hopefully should discourage camping stairs but needs a proper imp to see how the area even plays out

* Fixed red team getting biased unwindowed doors
* Changed respawn rooms to be easier to retaliate against spawn camping

* Added more lights to respawn rooms

* Blocked sightline from spawn room to large healthpack room near control point

* Altered Umbrella positions on the beach to less obtrusive on combat

* Changed spawnroom doors to see-through varients

* Implemented a temporary skybox, likely to be removed next update or whenever else I make geomatry changes requiring skybox edits


It's been a wonderful 72Hr Jam everyone, thankyou for gaming and mapping with me
I'm been impressed with what myself and others have made in such a short timespan consistently and it's been a wonderful experience overall, thankyou!

20211221004123_1.jpg
* Fixed the map name to include koth in the title, forgot to include koth_ in the map name when repackaging the map
* Fixed some unsymmetrical Props
* More texturing
* Brushwork stairs
* Fixed being able to capture while standing on metal fences
* Learned how to repackage maps to a reasonable file size (Thanks Custard!)
* Barbed Wire now bleeds players for 6 seconds to provide audio & visual feedback
* Given bases basic team colouring
* Added new signs & decals to help guide players in new map area
* Minor Geometry changes
* Doubled drowning damage
* Func Detailed various brushwork which should've been
* Improved clipping on surfboards & metal barriers
* Fixed ghost non-solid props
* Added a 3rd indoors Route to the Control Point with an emphasis on close quarters engagement
* Adjusted Spawn point positions to let you always see the main spawn door exit
* Removed some unnecessary surfboards
* Hopefully made jumping from beach to Control Point easier
* New Water Effects, courtesy of Custard1!
Increased Barbed Wire dmg to 20

Added arrows

made distance from spawn to point longer

Something else I forgot but I need to update this right now AAAAAAAAAAA
Minor additional detailing & important lighting fixes

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