Probably the most minor update so far.
-After feedback from a5 gave me the epiphany that, yes, this is technically a new gamemode, I took the leap and made the wheel a full-on cap point. Well, technically. It has it's own, custom, HUD icon (DEAD chuffed I made that work) and caps like a control point would, though of course you don't change the timers by capping it. Also it still caps really quickly.
-Other than that, I've removed the signs in the hope that the gamemode should be intuitive enough now that you can understand it after 1 round or so.
-Also, the stickies now bunce off the point. No more floating stickies.
-The health pack in the wheel room got demoted to small after I recieved 2 complaints about how strong it was. Not sure about that though, might revert later.
-Deathcam changes. Not that anyone cares.
-A cable has been added to more clearly link the wheel to the crane mechanism over the main point.